Also, I don't know what kind of performance and functionality to expect from this unofficial "patches", so if it doesn't mean any improvement in contrast with the other renderers, it might not be worth to invest much time on it.Īfter testing for a while different unofficial DirectX implementations for XP, i've reached some conclusions and also results regarding PCSX2 in DX11 mode: Any code modifications will logically published on new branch. It seems code modification is needed in order to make GSDx detect the machine is indeed compatible with the DX11 renderer. This testing candidate feature will be first tested under the v1.5.0-dev Sep2018 version, located on the branch release-1.5.0. WineD3D libraries adapted to XP ( made by federico dossena).OpenGL translation wrapper (still not enough informed about this one).seemingly native DirectX10/11 libraries ( made by a russian group).there are currently several ways to make newer versions of DirectX run under XP: It turns out a russian group managed to port some of the DirectX components to said operating system, althought it seems to be experimental and far from perfect, i thought it could be a good idea to test it out with this project. Recently mentioned about some unofficial ways to make DirectX 10 and 11 work under Windows XP, a feature i wasn't much aware of or informed.
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